fangorn/sunshine-qemu
public
ref:main
/**
* @file src/process.h
* @brief Declarations for the startup and shutdown of the apps started by a streaming Session.
*/
#pragma once
#ifndef __kernel_entry
/**
* @def __kernel_entry
* @brief Macro for kernel entry.
*/
#define __kernel_entry
#endif
// standard includes
#include <optional>
#include <unordered_map>
// lib includes
#include <boost/process/v1.hpp>
// local includes
#include "config.h"
#include "platform/common.h"
#include "rtsp.h"
#include "utility.h"
/**
* @def DEFAULT_APP_IMAGE_PATH
* @brief Macro for DEFAULT APP IMAGE PATH.
*/
#define DEFAULT_APP_IMAGE_PATH SUNSHINE_ASSETS_DIR "/box.png"
namespace proc {
/**
* @brief Boost.Process pipe stream used for child-process I/O.
*/
using file_t = util::safe_ptr_v2<FILE, int, fclose>;
/**
* @brief Parsed command arguments used when launching a child process.
*/
typedef config::prep_cmd_t cmd_t;
/**
* pre_cmds -- guaranteed to be executed unless any of the commands fail.
* detached -- commands detached from Sunshine
* cmd -- Runs indefinitely until:
* No session is running and a different set of commands it to be executed
* Command exits
* working_dir -- the process working directory. This is required for some games to run properly.
* cmd_output --
* empty -- The output of the commands are appended to the output of sunshine
* "null" -- The output of the commands are discarded
* filename -- The output of the commands are appended to filename
*/
struct ctx_t {
std::vector<cmd_t> prep_cmds; ///< Prep cmds.
/**
* Some applications, such as Steam, either exit quickly, or keep running indefinitely.
*
* Apps that launch normal child processes and terminate will be handled by the process
* grouping logic (wait_all). However, apps that launch child processes indirectly or
* into another process group (such as UWP apps) can only be handled by the auto-detach
* heuristic which catches processes that exit 0 very quickly, but we won't have proper
* process tracking for those.
*
* For cases where users just want to kick off a background process and never manage the
* lifetime of that process, they can use detached commands for that.
*/
std::vector<std::string> detached;
std::string name; ///< Human-readable name for this item.
std::string cmd; ///< Command line used to launch the application.
std::string working_dir; ///< Working dir.
std::string output; ///< Captured output from the launched process.
std::string image_path; ///< Image path.
std::string id; ///< Stable identifier for the configured application.
bool elevated; ///< Whether the process should be launched elevated.
bool auto_detach; ///< Whether the process should detach automatically.
bool wait_all; ///< Whether Sunshine waits for all child processes.
std::chrono::seconds exit_timeout; ///< Exit timeout.
};
/**
* @brief Tracks launched child processes and terminates them during shutdown.
*/
class proc_t {
public:
KITTY_DEFAULT_CONSTR_MOVE_THROW(proc_t)
/**
* @brief Construct a process manager.
*
* @param env Environment used when launching processes.
* @param apps Application launch contexts.
*/
proc_t(
boost::process::v1::environment &&env,
std::vector<ctx_t> &&apps
):
_app_id(0),
_env(std::move(env)),
_apps(std::move(apps)) {
}
/**
* @brief Launch the configured application process.
*
* @param app_id App ID.
* @param launch_session Launch session.
* @return Process exit code or launch error status.
*/
int execute(int app_id, std::shared_ptr<rtsp_stream::launch_session_t> launch_session);
/**
* @return `_app_id` if a process is running, otherwise returns `0`
*/
int running();
~proc_t();
/**
* @brief Return the configured applications.
*
* @return Immutable application list owned by the process manager.
*/
const std::vector<ctx_t> &get_apps() const;
/**
* @brief Return the configured applications.
*
* @return Mutable application list owned by the process manager.
*/
std::vector<ctx_t> &get_apps();
/**
* @brief Get app image.
*
* @param app_id App ID.
* @return Validated image path for the requested application.
*/
std::string get_app_image(int app_id);
/**
* @brief Get last run app name.
*
* @return Name of the most recently launched application.
*/
std::string get_last_run_app_name();
/**
* @brief Terminate the launched application process.
*/
void terminate();
private:
int _app_id;
boost::process::v1::environment _env;
std::vector<ctx_t> _apps;
ctx_t _app;
std::chrono::steady_clock::time_point _app_launch_time;
// If no command associated with _app_id, yet it's still running
bool placebo {};
boost::process::v1::child _process;
boost::process::v1::group _process_group;
file_t _pipe;
std::vector<cmd_t>::const_iterator _app_prep_it;
std::vector<cmd_t>::const_iterator _app_prep_begin;
};
/**
* @brief Calculate a stable id based on name and image data
* @return Tuple of id calculated without index (for use if no collision) and one with.
*
* @param app_name App name.
* @param app_image_path App image path.
* @param index Zero-based index of the item being addressed.
*/
std::tuple<std::string, std::string> calculate_app_id(const std::string &app_name, std::string app_image_path, int index);
bool check_valid_png(const std::filesystem::path &path);
/**
* @brief Validate app image path.
*
* @param app_image_path Candidate image path from the application configuration.
* @return Existing PNG path, or the default application image when validation fails.
*/
std::string validate_app_image_path(std::string app_image_path);
/**
* @brief Refresh cached platform state from the operating system.
*
* @param file_name File name.
*/
void refresh(const std::string &file_name);
/**
* @brief Parse serialized text into the corresponding runtime representation.
*
* @param file_name File name.
* @return Parsed value or parse status.
*/
std::optional<proc::proc_t> parse(const std::string &file_name);
/**
* @brief Initialize proc functions
* @return Unique pointer to `deinit_t` to manage cleanup
*/
std::unique_ptr<platf::deinit_t> init();
/**
* @brief Terminates all child processes in a process group.
* @param proc The child process itself.
* @param group The group of all children in the process tree.
* @param exit_timeout The timeout to wait for the process group to gracefully exit.
*/
void terminate_process_group(boost::process::v1::child &proc, boost::process::v1::group &group, std::chrono::seconds exit_timeout);
extern proc_t proc;
} // namespace proc