ref:main
/**
* @file src/input.h
* @brief Declarations for gamepad, keyboard, and mouse input handling.
*/
#pragma once
// standard includes
#include <cstddef>
#include <cstdint>
#include <functional>
#include <memory>
#include <span>
#include <string_view>
#include <vector>
// local includes
#include "platform/common.h"
#include "thread_safe.h"
namespace input {
struct input_t;
/**
* @brief Write a debug log representation of the input packet.
*
* @param input Raw input packet to format for logging.
*/
void print(void *input);
/**
* @brief Reset stream input state after a client disconnect or shutdown.
*
* @param input Shared stream input state to reset.
*/
void reset(std::shared_ptr<input_t> &input);
/**
* @brief Destroy every retained virtual gamepad session.
*
* Retained gamepads survive a paused transport connection so they can be reused on resume. Call this when the
* streamed application or all streaming sessions are explicitly terminated.
*/
void terminate_gamepads();
/**
* @brief Destroy virtual gamepads retained for one paired client.
*
* @param session_id Stable paired-client identity used by alloc().
*/
void terminate_gamepads(std::string_view session_id);
/**
* @brief Queue a raw input message for platform passthrough.
*/
void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data);
/**
* @brief Initialize global input resources and platform backends.
*
* @return Cleanup handle for initialized input resources, or null if none are required.
*/
[[nodiscard]] std::unique_ptr<platf::deinit_t> init();
/**
* @brief Probe whether the platform can create virtual gamepads.
*
* @return True when at least one configured gamepad backend is available.
*/
bool probe_gamepads();
/**
* @brief Recreate shared libvirtualhid keyboard and mouse devices after a license-state change.
*
* The work is serialized with streamed input so both backends can switch
* safely between the Windows HID and SendInput paths.
*/
void refresh_virtual_input();
/**
* @brief Allocate and initialize platform input state for a stream.
*
* @param mail Mailbox used to exchange messages with worker threads.
* @param session_id Stable paired-client identity shared by launch and resume connections.
* @return Shared input state bound to the stream mailbox.
*/
std::shared_ptr<input_t> alloc(safe::mail_t mail, std::string session_id);
#ifdef SUNSHINE_TESTS
namespace testing {
/**
* @brief Replace the global platform input backend for a unit test.
*
* @param input Test-owned platform input backend.
*/
void set_platform_input(platf::input_t input);
/**
* @brief Allocate a gamepad directly in retained input state for a unit test.
*
* @param input Retained input state.
* @param client_index Client-relative controller index.
* @param metadata Client-reported controller metadata.
* @return Assigned global gamepad slot, or -1 on failure.
*/
int alloc_gamepad(std::shared_ptr<input_t> &input, std::uint8_t client_index, const platf::gamepad_arrival_t &metadata);
/**
* @brief Return the global gamepad slot stored for a test controller.
*
* @param input Retained input state.
* @param client_index Client-relative controller index.
* @return Assigned global gamepad slot, or -1 when unallocated.
*/
int gamepad_id(const std::shared_ptr<input_t> &input, std::uint8_t client_index);
/**
* @brief Keyboard event Sunshine emitted toward the platform backend.
*/
struct keyboard_event_t {
std::uint16_t key_code; ///< Platform keycode after the configured keybinding remap.
bool release; ///< Whether the event releases the key.
std::uint8_t flags; ///< Bit flags carried by the client keyboard packet.
};
/**
* @brief Redirect keyboard output away from the host operating system.
*
* Tests must install a sink before emitting keys, otherwise the events are typed into the
* machine running the test suite.
*
* @param sink Recorder invoked in place of platf::keyboard_update, or empty to restore
* delivery to the platform backend.
*/
void set_keyboard_sink(std::function<void(const keyboard_event_t &)> sink);
/**
* @brief Process one client keyboard packet on the calling thread.
*
* @param input Retained input state.
* @param key_code Windows virtual-key code sent by the client.
* @param modifiers Client modifier bitmask carried by the packet.
* @param flags Bit flags carried by the client keyboard packet.
* @param release Whether the packet releases the key.
*/
void send_keyboard_packet(std::shared_ptr<input_t> &input, std::uint16_t key_code, std::uint8_t modifiers, std::uint8_t flags, bool release);
/**
* @brief Forget every key Sunshine tracks as pressed and cancel any pending key repeat.
*/
void reset_keyboard_state();
/**
* @brief Release every key Sunshine tracks as pressed, as a disconnect does.
*/
void release_held_keys();
/**
* @brief Validate raw protocol input bytes for a unit test.
*
* @param packet Raw packet bytes.
* @return True when the packet is safe for typed processing.
*/
bool is_valid_input_packet(std::span<const std::uint8_t> packet);
/**
* @brief Return the number of validated packets waiting in a test input queue.
*
* @param input Shared stream input state.
* @return Number of queued packets, or zero for an empty input pointer.
*/
std::size_t queued_input_packet_count(const std::shared_ptr<input_t> &input);
} // namespace testing
#endif
/**
* @brief Touchscreen coordinate bounds used to scale absolute input.
*/
struct touch_port_t: public platf::touch_port_t {
int env_width; ///< Width of the full capture environment in physical pixels.
int env_height; ///< Height of the full capture environment in physical pixels.
// Offset x and y coordinates of the client
float client_offsetX; ///< Horizontal client viewport offset used when scaling touch input.
float client_offsetY; ///< Vertical client viewport offset used when scaling touch input.
float scalar_inv; ///< Inverse scale factor from client coordinates to display coordinates.
float scalar_tpcoords; ///< Scale factor from client coordinates to touch-port coordinates.
int env_logical_width; ///< Width of the full capture environment after display scaling.
int env_logical_height; ///< Height of the full capture environment after display scaling.
/**
* @brief Check whether the touch-port bounds are initialized.
*/
explicit operator bool() const {
return width != 0 && height != 0 && env_width != 0 && env_height != 0;
}
};
/**
* @brief Scale the ellipse axes according to the provided size.
* @param val The major and minor axis pair.
* @param rotation The rotation value from the touch/pen event.
* @param scalar The scalar cartesian coordinate pair.
* @return The major and minor axis pair.
*/
std::pair<float, float> scale_client_contact_area(const std::pair<float, float> &val, uint16_t rotation, const std::pair<float, float> &scalar);
} // namespace input